Rendering Part 2
Reference Photo
Where We Left Off

Rendered the eyes as well as the nose.
The Cheek

I lay-in a flat tone for the cheek, crosshatched as neatly I can.
Modeling

I darken certain tones. I blend values together.
At this point, I believe that I had made a mistake with the left side of the face, pushing it out a little bit.
Fixing Various Little Things

Even with crosshatching, I find myself needing to dab back areas of uneven tone with the kneaded eraser. I do that here.
I reapply the graphite where I need to. My goal is to make an even tone that looks solid from afar.
Deciding to Start Over on the Cheek and Other Corrections
I mull over things. In the end, I decide I don’t like the pattern of the hatching.
I believe the problem is the difficulty I’m having with the light that’s shining into the shadow on the left side (the model’s left) of the face. I’m having a hard time making it look natural, and I’m messing up the crosshatching as I try to fix it over and over again.
So, I erase everything with a polymer eraser.

I’ve redrawn the shape of the shadow on the left cheek.
Other things I’d like to note:
- I had to push the left cheek back in after pushing it too far out. That correction I had made turned out to actually be a mistake in and of itself, and now, I had to bring it back to where it was.
- Other than the cheek, I had to push the top of the hair back down. At the end of the line drawing stage, I had believed I needed to push it up, and now, like with the cheek, I’ve had to redraw it where it originally was.
Final Thoughts for This Session
This happens. It’s just a hazard of drawing.
I spent all that time crosshatching, trying to make things look good, but in the end, I couldn’t do it. I couldn’t pull it off.
I’ve decided the best course of action is to erase completely and try a different approach.