Rendering Part 4
Photo Reference

Where We Left Off

I had completed the triangle of the face, the eyes, nose, and mouth.
The Forehead and the Cheek
I move on to the forehead, blocking everything in.

I block in the values of the model’s right cheek.

I’ve also fixed a problem with the shape of a highlight on the right cheek. It was reaching a little too far out of its proper region, so I pushed its boundary back a little. It’s now a little smaller – a little shorter, a little narrower.
Fixing a Mistake
Sometimes things like this will happen. I didn’t notice an error in the drawing until I got to this point in the rendering.


I noticed a problem with the spacing between the shirt collar and the edge of the beard. I want to fix that now before I get to rendering the beard and eventually the clothes.
Finishing Out
I model out the forehead, blending things together well. I bring the values of the cheek to their proper darkness.

With this session, the face is fully covered, not counting the hair.
Other Posts in This Series
- Demonstration: Portrait in Graphite no. 2 (1) Line Drawing
- Demonstration: Portrait in Graphite no. 2 (2) Rendering Part 1
- Demonstration: Portrait in Graphite no. 2 (3) Rendering Part 2
- Demonstration: Portrait in Graphite no. 2 (4) Rendering Part 3
- Demonstration: Portrait in Graphite no. 2 (6) Rendering Part 5
- Demonstration: Portrait in Graphite no. 2 (7) Rendering Part 6
- Demonstration: Portrait in Graphite no. 2 (8) Finishing the Drawing